Chatuge Gun Club, Inc. P.O. Box 86 Hiawassee, GA 30546
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Smallbore Rifle Silhouette
This shooting game is one of the most challenging, yet rewarding…at the same time, not too intimidating.
The object of the game is to knock the ridiculously small metallic targets (chicken, pig, turkey and ram) from their stands at their respective distances of 40, 60, 77, and
100 meters (or in the case of our range, 100 yards) with a .22 caliber rifle. This while shooting from an “offhand”, standing, unsupported position. When you are
successful, the gratification is instantaneous and without having to find holes on a piece of paper and count the rings, WHAM< SMACK< ZING and the target is gone.
It feels so good and is so much fun. You just have to go for another.
There are 2 groups of 5 of each animal at each of their respective distances. The shooter has 1 ½ minutes to fire 5 shots (plenty of time), 1 at each of the targets from
left to right (Don’t shoot the wrong one!). A hit is a hit and a miss is a miss; only 1 shot at each target. This course of fire is repeated at each of the banks of targets, for
a total of 40 possible points per match. Sounds pretty easy, doesn’t it?
All you need is a .22 caliber rifle and a steady hold. Scopes are allowed and encouraged and the ammunition is any .22 short, long, or long rifle cartridge, standard-
velocity but “high” or “hyper-velocity” (Stingers, Vipers, etc.) are not allowed. It is extremely helpful if you have sighted your rifle in at the various distances and have
recorded the sight settings prior to the match. “Kentucky Windage” is not much help in this game because of the physical size of the targets. The Ram at 100 yards is a
bit smaller than the average hand and it is the biggest target of the four.
One rule strictly enforced in all Metallic Silhouette competition: MANDATORY. EYE PROTECTION by every person in the firing area.
If you are interested in trying what many consider one of the most entertaining, challenging, and rewarding shooting games with the minimum of equipment, expense and
effort, please come on out to a stand-up, miniature critter shoot that can afford the shooter both fun and frustration. Coaching and loaner rifles will be available for the
newcomers. These are rifles, which have already been sighted in at the various distances.
LET’S SHOOT THE BULL
There recently has been renewed club interest in NRA-style pistol shooting. That is done standing, one-handed, and without a rest. The NRA short course is fired in
five-shot strings with two strings of slow fire in 10 minutes, two strings timed fire at 20 seconds per string, and two strings rapid fire at 10 seconds per string. These
are all fired at 25 yards. In the timed and rapid stages, the command to cease fire, reload five rounds, and then commence fire will be given by the range officer.
Twenty-five yards!! Don’t panic—the target is almost 2 feet square and most shooters will be able to hit it by accident. The short course will allow everyone ample
time to become familiar with standard commands, range procedures and scoring. Safety is paramount. Correct gun handling and proper dealing with pistol malfunction
will be observed at all times.
If time permits, any shooter will be allowed to repeat the short course with the same or different pistol. Because this is a familiarization shoot, it will not be practical to
fire a full 2700 point aggregate that you would encounter at a registered match. That match is 20 shots each in slow, timed and rapid fire, plus a 30-round National
Match Course or 30-round NRA Short Course for a total of 90 shots and potential score of 900 points.
This is fired with .22 caliber rimfire and repeated with the 1911 .45 auto and the .45 or other centerfire pistol. For this match, it may successfully be fired with either an
autoloader or a revolver of any handgun caliber and since no reloading is involved in the stages the revolver is not necessarily at a disadvantage.
Cowboy Action Revisited
A few of the more common rules and this will be for club matches only. All SASS rules are strictly enforced at all matches above the club level. Safety will be first, last
and always, no questions here, Right?
Clothing! If it looks very old style it's probably ok. Attire for C.A. is not all that hard to figure out. As previously mentioned just about anything that looks like it
could have been worn before the year 1900 is permissible and what you will see at a C.A. match will really vary. When it really boils down to the nitty gritty, a pair of
blue jeans (not designer type), a long sleeve shirt, an old style hat (western or derby) and western boots, brogans or moccasins is all that is needed. Many other articles
can be added if an individual really wants to get into the mood or the action, but these additions are not required to compete.
Firearms! All firearms may be originals or replicas.
• A rifle, of a type that was developed before 1900, such as a lever action with open sights that shoots a center fire pistol cartridge. Some examples are 44/40, 38/40,
32/20, 45LC and just about any caliber pistol cartridges. The 30/30, 38/55, 40/65, 45/70 and rifles with box magazines are not allowed in normal competition.
• A shotgun of a type available before 1900 which will include side by side double barrels that do not have shell ejectors and the Winchester 1897 pump or similar
pump action shotgun with an exposed hammer.
• A pistol of the single action variety, shooting one of the above calibers. A second pistol of the same variety will be required in at least one stage per match.
Usually this pistol can be borrowed from another shooter if you do not have one.
Ammunition! May be factory made or handloads.
• All rifle bullets must be lead without any partial or full jackets or gas checks. Muzzle velocity must be kept under 1400 fps. Velocity between 1000 and 1200 fps
is probably better.
• All pistol bullets must be lead without any partial or full jackets or gas checks. Muzzle velocity must be kept under 1000 fps. Velocity around 800 fps works well
for most.
• All shotgun ammo must be # 4 lead shot or smaller (no steel shot allowed). Field or trap/skeet loads with # 7-1/2 or # 8 shot work really good because sometimes
your target may be flying.
Another thing to remember about cowboy action shooting is that you are usually shooting at steel targets and you may be held responsible for any of your ricocheting
lead that damages personal property of others or produces bodily injury. This safety violation is grounds for instant disqualification. So keep the velocity down on all
ammunition.
Ammunition Needed! Varies from match to match.
The amount of ammo needed will vary but usually if you bring about 50 rounds for your rifle and 40 rounds for your pistol and 25 shotgun shells you will have plenty.
Holster Rigs! Pistols cannot be stuck in your pants or regular belt. All handguns must be carried in a safe holster capable of retaining the firearm throughout a normal
range of motion. Holsters may not depart the vertical by more than 30 degrees. If you use Cross draw or butt forward holsters you must rotate your body, when
drawing, to keep the gun muzzle pointed away from the spectator area.
The above rules are "Club Level" only and if you travel to matches elsewhere you may run into a different set of rules all together. A full set of SASS rules is available
free for the download at www.sassnet.com and every C.A. shooter should have and read them. The match director and/or range safety officer will have the last word on
all questionable situations.
And You Ask…..
What Is DEFENSIVE PISTOL Shooting?
What is Defensive Pistol Shooting?
Defensive pistol shooting as a sport is quite simply the use of practical equipment including full charge service ammunition to solve simulated "real world" self-defense
scenarios. Shooters competing in Defensive Pistol events are required to use practical handguns and holsters that are truly suitable for self-defense use. No "competition
only" equipment is permitted in Defensive Pistol matches since the main goal is to test the skill and ability of an individual, not his or her equipment or gamesmanship.
Why do we need another shooting sport?
Prior to the formation of Defensive Pistol, there was no place to compete and hone one's skill with equipment designed for and suitable for self-defense. Other shooting
sports are just that, sports that have no relevance to self-defense. Defensive Pistol offers an exciting new forum for practical shooters in which truly practical
equipment, techniques and courses of fire are mandated. Prior to Defensive Pistol there was no place at all to compete with common service pistols such as the Beretta,
Glock or Sig. Nor was there a shooting sport where your concealed carry holster could also be your match holster without handicap. When you come to a Defensive
Pistol match you cannot only use your duty/CCW equipment, you can be completely competitive with it! Other shooting sports have become equipment "races,"
Defensive Pistol will not. If you're interested in using truly practical pistols, drawn from practical holsters to solve challenging and exciting defensive shooting problems,
then Defensive Pistol is the sport for you.
What are the goals of Defensive Pistol?
- The goal of Defensive Pistol is to create a level playing field for all competitors to test the skill and ability of the individual, not their equipment or
gamesmanship.
- To promote safe and proficient use of guns and equipment suitable for self-defense use.
- To offer a competition forum for standard factory produced service pistols such as the Beretta 92F, Glock 17, etc. (STOCK SERVICE PISTOL Division), for
popular single action 9mm/.40 pistols which have been modified for carry (ENHANCED SERVICE PISTOL Division), for 1911 style single stack .45's which
have been modified for carry, not competition (CUSTOM DEFENSIVE PISTOL Division) and for service revolvers such as the popular Smith & Wesson 686
(STOCK SERVICE REVOLVER Division).
- To provide the shooters with practical and realistic courses of fire that simulates potentially life-threatening encounters or tests skills that would be required to
survive life threatening encounters.
- To offer a practical shooting sport that is responsive to the shooters and sponsors, with unprecedented stability of equipment.
- To offer a practical shooting sport that allows competitors to concentrate on the development of their shooting skills and fellowship with other like minded
shooters.
.22 Steel Plate Match
This is a pistol match that is pure enjoyment for everyone. Reactive targets at reasonable distances, cheap ammo, inexpensive firearms, and low recoil. Bring your wife
and the kids; they'll both enjoy this match.
The targets are 4" to 12" steel plates that ring and fall when you hit them, located 10 to 25 yards down range. 22 rimfire ammo is cheap especially since you can use hi-
velocity (the Wal-Mart stuff is okay).
Firearms are 22 rimfire autos and revolvers. You will need two magazines for the auto or two speed loaders for the revolver. Low recoil, 22 rimfire, nuff said!
The match consists of three stages with twelve targets in each stage. Your score is the time you take to shoot down all the targets. (Or shoot all your ammunition.) Plus
any penalties incurred. Since this is a steel plate match all participants and spectators must wear safety glasses at all times. Get out the old 22, shine it up, and come out
and enjoy some of the best fun you can have at the range.
.22 Steel Plate Match Rules
1. Match is to be shot with 22 rimfire only (high velocity or standard velocity). No 22 magnums, 17 HMR, or hypervelocity rimfire loads may be used.
2. Eye and ear protection is required for all competitors; eye protection is required for spectators.
3. Only the competitor and Range Officer are allowed at the firing table. (Exception: Coaching is allowed for new shooters, coaches must stand on the opposite
side as the RO.)
4. Firearms must be brought to and from the firing table unloaded, magazines out with the slide locked back or the cylinder out.
5. When line is called “safe” firearms may not be touched. Magazines or speed loaders may be loaded at this time.
6. When line is called hot you may position your firearm and magazines or speed loaders. The RO will then give the following three commands.
!. “IS THE SHOOTER READY?” (This is a question, if you are not ready say so.)
2. “THE SHOOTER IS READY” (This is confirmation of your answer to the first question)
3. “STAND BY” (When the RO gives this command he will press the start button beginning a three-second count down till the buzzer sounds.)
7. When the buzzer sounds, you must pickup your firearm load it and engage the targets in front of you. Continue to engage targets reloading as needed until all
shoot targets are down or until you expend all your ammunition.
8. When firing is completed unload your firearm, lock the slide back, magazine out or cylinder out pick up your gear and remove it from the firing table allowing the
next competitor to place his/her gear on the table.
9. The line will only be called “SAFE” when all firearm handling is completed. After the line is called “SAFE” all participants go forward and set up targets except
the competitor at the firing table. (Match etiquette holds that the competitor on deck does not have to set up targets.)
10. LOADING: Auto pistol magazines are loaded with 10 rounds maximum. Most competitors will need only two magazines, however new shooters may need
more. Revolvers are allowed to load the cylinder prior to starting and to have at least two speed loaders.
11. RELOADING: Disqualification lines are painted on the firing tables. At no time during firing and reloading may the muzzle of the pistol point outside of the
DQ lines. First offense will result in a warning by the RO. Second offense will result in your disqualification from the match.
12. SCORING: Each stage is electronically timed. Your score is the time you take to finish the stage plus any penalties incurred. Two types of targets are
presented, shoot targets and no-shoot targets No-shoot or hostage targets are designated by a large “X” painted on the target.
13. PENALTIES: A 5-second penalty is incurred for shooting and knocking over a no-shoot target. A 10-second penalty is incurred for failing to knock down a
shoot target.
14. FIREARMS: Three classes of pistols are used in the match. Each class of pistol competes only against similar guns. Auto pistols are classed as open or and
stock. An open pistol may have any or all of the following modifications, optical sight, compensator, and laser sight. Inclusion of one of these modifications places the
pistol in the open class. Stock class autos have no external modifications. Revolver class is an unmodified revolver.
Hunter Pistol Silhouette
The game goes like this: Steel targets of the typical silhouette animals are set at 40, 50 75 meters and 100 yards. They may be fired at with any handgun weighing no
more than 4 ½ pounds and with a barrel length of no more that 10 ½ inches. Calibers from .22 to .44 are allowed, but no bottle-necked cartridges are allowed. ie. no .
223, 30-30 etc. .22 cal. is limited to long rifle, high velocity only and no hyper-velocity “such as stingers, vipers etc.” ammo is allowed.
The firearms are shot standing, offhand with no artificial support. One shot at each target in order just as in the Smallbore Rifle Silhouette except the shooter has 2
minutes instead of 2 1/2 in the rifle game.
Come on out and bring your handgun, either scoped or open sights, and give it a try. Centerfire and rimfire will be fired as separate classes, so you will need at least 40
rounds for each class fired in addition to rounds needed for sighters.
Smallbore Cowboy Rifle Silhouette
Come and bring the kids, let them shoot, they'll love it!
This match is for .22 long rifle rimfire only. Any lever action, pump or semi-auto rimfire rifle with a tubular magazine can be used. Any stock semi-auto such as a
10/22 or similar clip fed will also be allowed. Forty (40) rounds of ammo, plus practice rounds will be needed. If you do not have a .22 that fits these guidelines, no
problem, there will be loaner rifles and ammo.
To keep the playing field level, no bolt actions, no scopes, no shooting jacket or vests will be allowed. Sights can be open sights, tang or receiver manufactured for the
rifle they are mounted on.
If we have enough interest we will have a forty (40) round pistol silhouette match either before the rifle match or immediately after.
So bring any .22 rimfire pistol with any kind of sights and shoot both rifle and pistol matches.
Notice – Hyper-velocity ammo such as “Stingers”, “Vipers” etc are not allowed. Only “high velocity” or “standard velocity” will be allowed.
Cast Bullet Match
Cast bullet match. This match was originally set up for the old black powder cartridges such as the .45-70 or .40-65 but we have opened it up to include any center fire
rifle shooting cast bullets with iron sights. The course of fire is 10 shots off hand at 100 yards and 2 -10 shot targets across the bench at 100 yards.
Special note: For those of us who don’t hit the target very well off hand at 100 yards, I’ve got some really big targets for the off hand stage.
Muzzle Loader Match
There will be a variety of targets shot from 20 to 100 yards both off hand and across the bench.
This match is open to any front-end stuffer with iron sights, no optics allowed. When we first started having this match, no in-lines were allowed. There was some
grumbling from the in-line owners so about 2 years ago we started to allow in-lines. Guess what…… no in-lines have ever showed up. I would really like to see if an in-
line could out do the old side-lock guns. Bring your in-line and prove me wrong.
If all goes as expected, I will have a target that will “level the field”. Loaner guns will be available to anyone that would like to try it.
Chatuge Gun Club Military Rifle Match Rules 08/15/09
Introduction
The match is a modified version of the CMP “National Trophy Individual Rifle Match”. The following table outlines the match stages.
Stage Distance Target Type Type of Fire Firing Position Number of shots Time Limit
Sighting 100 yards Slow Any Position 5 5 minutes
1 100 yards 200 yd reduced (SR-1) Slow Off-Hand 10 10 minutes
2 100 yards 200 yd reduced (SR-1) Rapid with Reload Standing to Sitting 10 60 / 90* seconds
3 100 yards 300 yd reduced (SR-21) Rapid with Reload Standing to Prone 10 70 / 100* seconds
4 100 yards 600 yd reduced (MR-31) Slow Prone 20 20 minutes
* Bolt-action rifles
- Shooters will be competing in either bolt-action or semi-automatic classes. Those that cannot get into the traditional sitting or prone firing positions will be
allowed to shoot from modified positions.
Rifles
- Any US or foreign military, as-issued, iron sight, single shot, bolt action or semiautomatic rifle. US rifles examples would be 45-70 trapdoor, 30-40 Craig,
Model 1903, Model 1917, M1 Grand, M14, M1 Carbine and civilian copies, such as the Springfield M1A or Colt AR15, are permitted. Mausers, Mosin
Nagants, SKSs, AK47, Droganovs, Enfields, Pattern 14, L1A1, MAS and the Ljungman AG42b are some foreign examples. Full automatic rifles are not
permitted.
Stages
- Shooters will be provided a five round / 5 minute sighting stage. It can be fired from any position or from the bench.
- The first stage is fired from the off-hand position. It is a single load / single fire leg of 10 shots in10 minutes. It is fired at an SR-1, 200-yard reduced, target. A
means of single loading your rifle is required. Slings are not permitted.
- The second stage is a rapid-fire, standing to sitting leg. Shooters have 60 or 90 seconds to fire 10 rounds at an SR-1, 200-yard reduced, target. A mandatory
reload is required. Semiautomatic rifle shooters will shot 2 rounds, then reload and fire 8 final shots in a 60 second time period. Bolt-action rifle shooters will
shot 5 rounds, then reload and fire 5 final shots in a 90 second time period. A 3-minute preparation period is provided so shooters can establish their firing
position and layout their equipment. Two clips or magazines are required and slings are permitted.
- The third stage is a rapid-fire, standing to prone leg. Shooters have 70 or 100 seconds to fire 10 rounds at an SR-21, 300-yard reduced, target. A mandatory
reload is required. Semiautomatic rifle shooters will shot 2 rounds, then reload and fire 8 final shots in a 70 second time period. Bolt-action rifle shooters will
shot 5 rounds, then reload and fire 5 final shots in a 100 second time period. Again, a 3-minute preparation period is provided so shooters can establish their
firing position and layout their equipment. Two clips or magazines are required and slings are permitted.
- The final stage is fired from the prone position at an MR-31, 600-yard reduced, target. It is a single load / single fire leg of 20 shots in 20 minutes. A means of
single loading your rifle is required. Slings are permitted.
- Modified Shooting Positions
- Shooters that cannot obtain or transition into the traditional firing positions have two options.
- Option 1
- Stages 1 and 4 are fired from the off-hand and prone positions as outlined above. Rapid-fire stages 2 and 3 are started from the sitting and prone positions,
eliminating the requirement to transition from standing to the firing position.
- Option 2
- Stage 1 is fired from the off-hand position as outlined above. Stage 2 is fired seated away from the bench. The shooter may prop their foot on the chair seat and
use their leg for additional support of their firing position. Stages 3 and 4 can be fired seated at the bench, with their elbows and chest supported by the bench.
- Shooters may choose either of the optional methods outlined above, but cannot fire their first shot until a shooter starting from the standing position fires his
first shot.
Spotters
- If enough shooters participate, they will be divided into two relays. Those assigned to the non-shooting relay will act as spotters. Spotter’s responsibilities are:
1. Act as position safety officer.
a. Ensure Action is open
b. Magazine or clip is removed
c. Open bolt indicator installed
d. Safety is on
2. Score shooter’s target to the right of their position
3. Record score on shooter’s score sheet
4. Paste or replace targets between strings
5. May spot for shooter
Scoring
- Targets are scored for a numerical score and X count. The highest numerical score wins the class. In the case of a numerical tie, the highest X count wins.
- The maximum numerical score per shot is 10 points. The highest possible match score is 500-50X.
- Targets are scored based on the position of the bullet holes leading edge, (closest to the center). The leading edge that comes in contact with the outside of the X-
ring or scoring rings of a target is given the highest value. Any shot outside the lowest scoring ring or off the target is scored zero.
- If a shooter shoots more shots on the target then are expected for the specific stage, the bullet holes with the highest point value are subtracted.
- The match director or his assignee has the final word on any scoring disputes.
Open Bolt Indicators
- An open bolt indicator will be in place any time the firearm is uncased at the range. Firearms will be unloaded with actions open and magazines removed. This
also includes when the range is HOT and the firearm is not on the firing line. The open bolt indicator shall only be removed and the action closed when the
firearm is on the firing line and the range is determined to be a HOT.
Shooting Accessories
- Required – Eye protection, hearing protection, two clips or magazines, single fire adapter and empty chamber indicator
- Optional - Rifle sling, shooting jacket, shooting glove, ground pad, spotting scope, log book, sight black and ammo-block
Awards
- Trophies will be awarded based on the following class sizes:
3-6 shooters in a class- 1st place trophy only
7-11 shooters in a class- 1st and second place trophy
12+ shooters in a class-1st, 2nd, and 3rd place trophy
Shootist Points
- Shootist points will be awarded to club members, in good standing, as follows:
Match Attendance – 1 point
First Place – 3 points
Second Place – 2 points
Third Place – 1 point
HIGH POWER RIFLE VARMIT SHOOT
Fun and a good time to get those hunting rifles sighted in for practical shooting. Any rifle you have will fit into a classification.
Twenty-five rounds plus sighters. You can shoot all the sighters you want.
Center-fire 22 cal. to 6 MM, factory and custom. Hunter classes from 6mm to 458 cal., factory and custom. You can shoot one class or all classes. Scoped rifle or iron
sights.
Distance 100 yards, bench rest any rest allowed..
Practice starts at 10 AM. Match starts about Noon.
There will be someone to help you with your rifle and scope. Bring a spotting scope.
Bowling Pin Shoot There will be up to eight gun classifications shot at two tables of pins (stages): a 2' X 8' table at 25 yards and a 4' X 8' table at 15 yards. The number of classes you shoot will depend on how many of the eight types of hand guns you either own or borrow. Three competitors or more establish a class. The classes are: • .22 Rim-fire Auto; 22 Rim-fire Revolver Stock & Open. • Center-fire Auto - any caliber; and, Center-fire Revolver any caliber Stock & Open. • Stock is an unmodified handgun with iron sights and Open is any other handgun. Each stage will fire at 5 bowling pins on each of the two tables. The rim-fire pins will be set on the rear edge of the table and the center-fire pins will be set in the center of the table. The rim-fire guns will be fired first while pins are still fresh. The pins can be shot in any order. The competitor continues until the last pin is cleared from the table. If necessary the shooter may reload. The shooter may fire an unlimited number of rounds within the time frame of 20 seconds. In each stage, the bowling pin must be knocked off the table for 1 point. Scoring is pins down and time remaining, if any is remaining. Winner is total of maximum pins AND time remaining. The start position is with the gun in an approximate 45% angle with the ground (low-ready) and finger off the trigger. The safety may be off or the hammer cocked as the range officer allows. The aggregate score of the stages in each class will determine its winner. I suggest you bring plenty of ammo. Stringent range safety rules, especially the wearing of hearing and eye protection, will be enforced throughout the competition.
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The Benchrest Matches
We’ll start with BR50-50 matches which means you shot scoped .22 rifles at 50 tiny targets at fifty yards. Iron sight .22 shooters will also get a
chance to show their stuff shooting at appropriate targets.
Later we turn loose the mega-scoped center-fire guns at 100 yard BR targets for score. This will be a twenty shot match for the accuracy freaks
among us. So get working up your pet loads and show us how close to perfection your rigs can shoot.
There will be two classes. Varmint .17Cal up to 243 caliber and Hunter class everything above 243 caliber...That means you can shoot two guns
for the price of one.
There will be 20 shots for record for each class with unlimited sightseers. Any rest is allowed. Any shooters with really bad muzzle breaks will
shoot on the same relay if the gun bothers the competitors next to them.